Print & Play · Free
The Sample Deck
The whole game in thirty-three cards.
You don't need a box yet. Print five pages, cut, and play Holy Hundred to a hundred — learning by doing, one act at a time. The print is the invitation; the real card is the relic.
How it works
One team. Each builds a Kingdom to a hundred — together you hold the Antichrist below sixty-six.
Everyone plays an identical deck of thirty-three. You learn in four acts — Play, Build, Stand, Mastery — each adding a little more, until you're playing the whole thing.
Try a round
Six moves to a hundred.
No rules to read first. Click the glowing move and watch the Kingdom rise while the Antichrist is held back.
Your hand is dealt. Tab a loaf of Panem and play your first saint.
Act I
Play the People
Start here. Tab a loaf of Panem to bring a saint into play, and earn a tenth of their Score as Player Glory — banked the moment they arrive. Notice Simon Peter scores 0 and holds Strength 7: in this kingdom you matter by being present, not impressive.
Teaches · resources, Player Glory, the five types
Act II
Build the Kingdom
Now spend Coin to raise Structures. Churches earn Builder Glory and stand each round; the Defense Wall absorbs the blows to come. Builder Glory can climb to twice your Player Glory — the people come first, then the building multiplies them.
Teaches · Coin, Structures, Builder Glory, defense
Act III
Stand against the Antichrist
The dragons and demons live in your own deck. Drawn face-up, they attack every round and press the table toward sixty-six. Defend with Walls, Churches and your saints' Strength. Surmount a foe's Strength and you slay it — cast into Hell, never to return — for Slayer Glory, the boldest of all.
Teaches · combat, Slayer Glory, Exile, Hell
Act IV
Mastery
The last things to learn don't come on a card you draw — they come from how you play.
Communion
Keep three or more different types in play and every saint gains +2 Strength. Joining is stronger than standing alone — and Martha makes it stronger still.
Heaven & the Grave
A defeated saint waits in Exile and returns. Send one willingly to Heaven and after three rounds they come back at double Strength. Lazarus and Miriam can raise the fallen outright.
Summon the Name
Any player may speak the name of Archangel Michael or Yeshua the King to clear every attacker for one round. They earn no Glory — they rescue. The deed is in the saying.
A worked first game
Three players. One deck each. Watch the hundred get built.
Print & play
Five pages. Scissors. Twenty minutes.
The invitation
The print is the invitation.
The real card is the relic.
Learn the whole game here for nothing. When it has its hooks in you, every loaf of PNC Bread carries one real card — heavier, brighter, worth keeping.